Skip to main content

FocusOn Learn Conference 2017 Top 3 Takeaways


IMG_1875.JPG
Attending my first eLearning Guild FocusOn Learn Conference highlighting mobile, games, and video was fulfilling. I look forward to implementing and sharing the many new skills I have learned.

Ma ka hana ka ʻike.
In working one learns. [#2088]

The ʻōlelo noʻeau above describes my experience. One key quote that stuck with me from a session was to budget in "5+ minutes of playtime daily." [Take away #1] In order to stay innovative and engaged, we need to cognizantly build in playtime, especially when we have such busy lives. Since returning home, although I have not been able to integrate daily play time, I have increased my time to explore new apps or ideas that come up. I explored the Word Swag app an tweeted for my first play time since the conference ended.


My take away #2 was not something new, but a good reminder that the field of instructional design continues to evolve. Although mobile, games, video, virtual reality (VR) are key trends at the moment, it truly comes down to quality instructional design strategies and strategically mixing the use of apps and software to achieve your end product, a quality learning experience for your users.

Throughout the conference, I especially enjoyed the BYOL (Bring Your Own Laptop) sessions, in which I could explore and try new skills. The power of Articulate 360 and other tools such as Animoto, Go Animate, etc. to develop for multiple mobile device formats has truly allowed instructional designers to focus more on designing the learning experience vs. the technical aspects of coding and programming animations [Take away #3]. Reference my conference notes for screen shots and technical tips.
Image result for articulate 360

Lastly, of course I can't miss posting the new apps I've integrated since learning about them at the conference.

  • 53 (sketch & notes app)
  • Word Swag (text on image professional look in seconds)
  • Top Hat (create interactive lecture experience)
  • Adobe Capture (turns photos into production ready assets using mobile camera)
  • Office Lens (automatically modifies photos taken from an angle)
  • Bubb.li (create photos and stitch together to create VR hotspots & links)

Comments

Popular posts from this blog

Performance Management in Success Factors

Performance Management in Success Factors with Alt Kagesa September 9th, 2014
Alt Kagesa draws from the everyday and pop culture to bring life to the process and considerations needed to write clear and measurable goals. An example was a funny story from his life about the right tool for the job. You'll have to take the workshop to hear the story, but the lesson was, "Don’t use a wrench when you need a hammer." It’s often not the tool's fault it’s just not being used the way it was designed.  A goal is only useful it is has clear meaning and can gives guidance on ways to reach it.  This approach to goal writing has come to be know as SMARTgoal setting.  
A guide for writing quality SMART Goals (Specific, Measurable, Achievable, Relevant, and Time limited) is to use “2BYWHEN“.  It’s simple to remember and easy to use, but takes practice to master so be patient and get feedback.  
Here is an  example:
“2BYWHEN“
To decrease the time of delivery from six to three days b

Online Teaching Conference 2017: Best Practices and Takeaways

Best Practices  In June of 2017, I attended the Online Teaching Conference (OTC) in Anaheim, California. Interestingly enough, this conference was originally catered to CCC educators, staff, and/or administration, being that there are over 100 community colleges in the state of California. 
 However, over the years, other external people have heard about the conference and wanted to learn from such a successfully school system, one of the largest community college systems in the nation as a matter of fact! The California Community College (CCC) System really does a great job of collaboration and forming a strong online community. They created a site called the Professional Learning Network (PLN) that all CCC faculty can access and collaborate on.

This reminds me of our monthly Professional Learning Community (PLC) as we utilize this time to learn from each other as well as share our knowledge with others who have interest. It would be great if we could form some type of resource site…

TCC 21st Online Conference - Virtual Makerspaces (Feb. 25, 2016)

TCC 21st Online Conference – Virtual Makerspace (#tcc21st)

Make the Future! Create a Virtual Makerspace Feb. 25, 2016 During this session, we explain and discuss makerspaces and how to leverage the maker movement in online education. The tinker spirit asks, “How does that works? What would that look like? How can we do it better?”

Speaker: Cynthia Calongne – CTU & CCCOnline

Presentation -- http://www.slideshare.net/lyrlobo/presentations

Recording -http://2016.tcconlineconference.org/make-the-future/ TCC Virtual Makerspace 2016 Resources: TCC Virtual Makerspace 2016 Ideas – Google Doc The three types of spaces we live in: Home/work/social == heart/mind/body Spaces 1st space is where we spend the most time (home) 2nd space is typically school/work