This was the fourth year attending Schools of the Future, and I have to admit I didn't find it as fulfilling as in past years. Instead of complaining of the parts I didn't like, I will list the relevant and inspirational bits I was able to glean from the conference:
-Jane McGonigal, head advocate for gamification, shared an interesting project she did with the NYC Library System, wherein students found artifacts strewn around the library, learned more about them via QR code, and then wrote their own pieces. These pieces were then printed out and hand bound into a huge book:
-Jane McGonigal, head advocate for gamification, shared an interesting project she did with the NYC Library System, wherein students found artifacts strewn around the library, learned more about them via QR code, and then wrote their own pieces. These pieces were then printed out and hand bound into a huge book:
I liked these ideas for our program: a f2f element, a curated scavenger hunt, students' work that creates an actual product.
-Changing your Practice with Game Dynamics: featured an interesting and inspirational real-world, problem-solving video:
-In The Neuroscience of Inquiry, I learned how pathways of the brain can be retrained and remapped.
-The next day, Milton Chen has several links to cool projects. One of them was a multiple intelligence quiz:
Here are my results:
-Finally, in Mindfulness: Focus Tools for Teachers and Students, I learned about the mind-body-spirit connection, and how mindfulness can really help with getting students to focus, helping them let go of anger and other difficult feelings, and make them more resilient (see Jane McGonigal). This was probably the most useful session for me, as both and educator and as a parent, and also related to the Hawaiian worldview of holistic health. I also learned what one of these does:
Comments